Modelling and correcting geometry
You move confidently in Blender, edit geometry precisely and correct existing models in a targeted way. This includes IFC models from your projects, which you open, adjust and place correctly with Bonsai.
- Duration
- 2 days
- Level
- Beginner, no prior knowledge
- For
- Drafters, designers and BIM specialists in infrastructure
Contents
- Interface, navigation, selection, Outliner and collections
- Working precisely: numeric input, snapping, 3D cursor, origin and units
- Creating geometry: primitives, curves, profiles and modifiers
- Modifying geometry: Extrude, Inset, Loop Cut, Bevel and Boolean
- Large coordinates in LV95: project origin and accuracy
- Import and export: DXF, OBJ, FBX and glTF/GLB
- Loading IFC models: third-party models usually contain rigid geometry, so you edit the mesh
- Correcting faulty elements such as retaining walls, shafts and pipes, placing objects again with placement and container
- Exercise: model an element from a drawing and correct an existing infrastructure model
Afterwards you can: Create and change geometry precisely, correct faulty elements in IFC models and hand over objects correctly placed.
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